Skylink Group
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Game Designer (Puzzle & Casual)

Full-time
Ho Chi Minh City, Vietnam
Openings: 1
SKYLINK Studio
Staff

About this role

  • Design puzzle mechanics, level progression and meta-systems for our casual titles
  • Author clear design documents — pillars, feature specs, economy sheets and tuning tables
  • Prototype new features quickly in Unity or on paper and iterate based on playtest data
  • Partner with data and product to analyze KPIs and turn findings into concrete design changes
  • Tune difficulty curves and player progression across hundreds of levels
  • Review builds with art, engineering and QA to protect the feel of the game

What we're looking for

Qualifications

  • 3+ years of experience designing mobile casual or puzzle games
  • At least one shipped title where you owned level design or a core system end to end
  • Track record of using analytics (retention, funnel, monetization) to guide design
  • Fluent in spreadsheets for economy, pacing and progression modelling

Skills

  • Strong sense for game feel, readability and onboarding in casual titles
  • Comfortable prototyping in Unity or with lightweight tools (Tiled, Figma, Miro)
  • Familiar with live-ops — events, seasons, A/B testing and soft launches
  • Clear written communication and a player-first mindset